Hi, I'm having an issue where the same map in the LgtMtl and VRayMtl looks different with LgtMtl being incorrect and VRayMtl is correct.
Problem ONLY occurs with 32bit channel images such as this EXR, if I convert it to JPG it looks the same for both.
If I use a VRayBitmap instead of Bitmap same issue, also when cycling through the different color transfer modes, the both look different,
VRayMtl has a 0% diffuse and only Self-Illumination applied with Multi of 1. VRayLgtMaterial also has Multi of 1. Both don't compensate for cam exposure.
Is this a bug or for some reason intentional?
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